Finite badge catalogue · one page
RNGdle Badge Guide: All 233 Badges
One table for every captured badge: its ID, name, fixed EP, family, independently written condition, and badge rarity band. Search within the rendered rows below.
Read a badge entry
The ID is a stable key in the captured definition set. The display name is a short label shown to players. EP is a fixed score associated with the badge, while the condition explains what a decimal number must do to match it. Conditions may describe arithmetic facts, such as being prime or a perfect power, or a pattern in the written digits, such as a pair, a palindrome, or a repeated substring. The condition wording here is written for this guide; it is not a copy of the original site’s prose.
A family is a scoring group, not an extra requirement for matching. If two badges in one family both match a number, the higher-valued one contributes its EP and the other remains a visible match. Consider a long digit block that contains shorter patterns inside it: several related badges may fire, but simply summing all of them would disagree with the game. A blank family cell means that badge is independent and adds its fixed value whenever it matches. If two family members happen to have the same EP, the first in captured definition order wins the scoring position.
That rule is why a checker needs to report both matched and scoring badges. The number checker applies the conditions and marks which matches add EP. The table on this page instead describes all possible badges without claiming that any particular number earns them. Both views use the same fixed score data, so browsing a family here can help explain why a result elsewhere displays more badges than it counts toward the final total.
Two rarity scales
Badge rarity and whole-number rarity are related but distinct. A badge’s own label is assigned from its fixed EP value. It has six bands: common below 1,000 EP; uncommon from 1,000 through 9,999; rare from 10,000 through 99,999; epic from 100,000 through 999,999; anomaly from 1,000,000 through 9,999,999; and mythic from 10,000,000 upward. There is no trash badge band. The bands tell you where a single badge’s fixed value sits on the captured scale.
A whole number can match many badges and then receives one total EP after family selection. Its card tier is based on where that total stands in the complete 0–1,000,000 number domain. That second system has seven tiers, including trash. A number may therefore earn a badge whose individual rarity name differs from the number’s final tier. Using one label as a shortcut for the other would hide the arithmetic. The rarity page gives the exact whole-number EP boundaries and counts.
The fixed badge values were checked against exact match frequencies across the finite domain. Such a check supports the current captured table; it does not promise that a future official update will preserve the values. This site keeps its rule version explicit and uses frozen API evidence to test the resulting EP. As long as the current version is being discussed, a badge has one fixed score no matter which player’s number triggered it.
Complete badge table
All 233 rows are present in the initial HTML. Typing below hides rows locally; it does not create query-string pages, request account data, or fetch descriptions after the document loads. Search by name, ID, family, condition, or rarity. Clear the field to restore the full list.
Showing 233 of 233 badges
| ID | Name | EP | Family | Condition | Rarity |
|---|---|---|---|---|---|
| PRIME | Prime Number | 1,274 | — | It has exactly two positive divisors. | uncommon |
| PALINDROME | Palindrome | 50,025 | PALINDROME | The digit order is unchanged when reversed. | rare |
| HEAVY | Heavy | 33,300 | — | Adding the decimal digits gives a total above 45. | rare |
| VOID | Void | 167 | — | Every decimal digit is nonzero. | common |
| NICE | Nice | 2,024 | NICE | Its decimal digits include “69”. | uncommon |
| NICE_EXACT | Exact Nice | 100,000,100 | NICE | Its decimal form is exactly “69”. | mythic |
| EVEN | Even | 200 | — | Division by two leaves no remainder. | common |
| ODD | Odd | 200 | — | Division by two leaves a remainder of one. | common |
| FEATHER | Feather | 2,667 | — | The decimal digit total is below 15. | uncommon |
| CLEAN | Clean | 1,000 | VOID_DEPTH | The rightmost digit is zero. | uncommon |
| SEMI_CLEAN | Semi-Clean | 1,000 | — | The rightmost digit is five. | uncommon |
| CENTURY | Century | 10,000 | VOID_DEPTH | The final two digits are zeros. | rare |
| MILLENNIUM | Millennium | 100,000 | VOID_DEPTH | The final three digits are zeros. | epic |
| EPOCH | Epoch | 1,000,001 | VOID_DEPTH | The final four digits are zeros. | anomaly |
| EON | Eon | 10,000,010 | VOID_DEPTH | The final five digits are zeros. | mythic |
| DOZEN | Dozen | 1,200 | — | A positive multiple of twelve. | uncommon |
| LUCKY_SEVEN_DIV | Lucky Seven (Divisible) | 700 | — | A positive multiple of seven. | common |
| ELEVEN | Eleven | 1,100 | — | A positive multiple of eleven. | uncommon |
| GROUNDED | Grounded | 250 | — | The first digit is below the last digit. | common |
| LIFTOFF | Liftoff | 200 | — | The first digit is above the last digit. | common |
| EQUILIBRIUM | Equilibrium | 1,000 | EQUILIBRIUM | The outermost digits match. | uncommon |
| TURTLE | Turtle | 36,049 | PROGRESSION | Each neighboring pair differs by no more than one. | rare |
| FIREFLY | Firefly | 82,237 | DUALITY | At least four digits, with one lone digit among copies of a different digit. | rare |
| ECHO | Echo | 100,100 | — | Two equally long halves contain the same digit sequence. | epic |
| SANDWICH | Sandwich | 1,000 | EQUILIBRIUM | Matching outer digits enclose at least one unlike digit. | uncommon |
| BOOKENDS | Bookends | 10,010 | BOOKENDS | The opening two digits repeat at the end. | rare |
| ASCENSION | Ascension | 219,298 | MONOTONIC | Every step from left to right goes strictly upward. | epic |
| DECAY | Decay | 119,474 | MONOTONIC | Every step from left to right goes strictly downward. | epic |
| STEPS | Steps | 20,202 | MONOTONIC | Digits never fall, and at least one step rises. | rare |
| SLOPES | Slopes | 12,582 | MONOTONIC | Digits never rise, and at least one step falls. | rare |
| CASCADE | Cascade | 3,333,337 | PROGRESSION | Every next digit is exactly one greater. | anomaly |
| WATERFALL | Waterfall | 2,857,146 | PROGRESSION | Every next digit is exactly one smaller. | anomaly |
| MOUNTAIN | Mountain | 5,885 | PEAK | A strict rise leads to one peak, followed by a strict fall. | uncommon |
| VALLEY | Valley | 4,199 | PEAK | A strict fall leads to one trough, followed by a strict rise. | uncommon |
| MESA | Mesa | 1,568 | PEAK | The digits rise and later fall; level steps may occur. | uncommon |
| CANYON | Canyon | 1,184 | PEAK | The digits fall and later rise; level steps may occur. | uncommon |
| HILLS | Hills | 733 | HILLS | No adjacent digits match, and each slope reverses the preceding slope. | common |
| DUNES | Dunes | 364 | HILLS | After equal neighbors are collapsed, the slopes alternate. | common |
| POCKET_MIRROR | Pocket Mirror | 2,124 | PALINDROME | Some run of at least four digits is palindromic. | uncommon |
| MINI_ECHO | Mini Echo | 3,704 | REPEAT | A two-digit block repeats immediately beside itself. | uncommon |
| RHYME | Rhyme | 1,872 | REPEAT | A block of at least two digits appears twice without overlap. | uncommon |
| CONTIGUOUS_TRIPS | Contiguous Trips | 2,784 | CONTIGUOUS_RUN | Three neighboring positions hold one repeated digit. | uncommon |
| CONTIGUOUS_QUADS | Contiguous Quads | 37,023 | CONTIGUOUS_RUN | Four neighboring positions hold one repeated digit. | rare |
| CONTIGUOUS_FIVES | Contiguous Fives | 552,487 | CONTIGUOUS_RUN | Five neighboring positions hold one repeated digit. | epic |
| CONTIGUOUS_SIXES | Contiguous Sixes | 10,000,010 | CONTIGUOUS_RUN | Six neighboring positions hold one repeated digit. | mythic |
| BINARY_SOUL | Binary Soul | 1,538,463 | — | Only the digits zero and one appear. | anomaly |
| DUALITY | Duality | 21,654 | DUALITY | Exactly two distinct digit symbols appear. | rare |
| TRINITY | Trinity | 1,265 | — | Exactly three distinct digit symbols appear. | uncommon |
| QUARTET | Quartet | 290 | — | Exactly four distinct digit symbols appear. | common |
| HETEROGENEOUS | Heterogeneous | 593 | — | Every digit is different from every other digit. | common |
| HOMOGENEOUS | Homogeneous | 2,222,224 | — | At least two digits appear, and all are identical. | anomaly |
| ALTERNATOR | Alternator | 2,845 | — | Adjacent digit parities alternate at every step. | uncommon |
| ZIPPER | Zipper | 246,914 | — | Exactly two digit symbols alternate without equal neighbors. | epic |
| HOPSCOTCH | Hopscotch | 312 | HOPSCOTCH | One digit occurs at positions two apart, without extending that run. | common |
| DOUBLE_HOP | Double Hop | 5,321 | HOPSCOTCH | The same digit occupies three positions spaced two apart. | uncommon |
| FRAMED_PAIR | Framed Pair | 137,174 | PAIRS | In four digits, a matching middle pair differs from both ends. | epic |
| FRAMED_TRIPLE | Framed Triple | 137,174 | OF_A_KIND | In five digits, a matching middle triple differs from both ends. | epic |
| FRAMED_QUAD | Framed Quad | 137,174 | OF_A_KIND | In six digits, a matching middle quadruple differs from both ends. | epic |
| FRAMED_DOUBLE | Framed Double | 15,242 | PAIRS | In six digits, two unlike middle pairs sit between unlike ends. | rare |
| SQUARE | 2nd Power | 99,900 | POWER | An integer multiplied by itself yields this number. | rare |
| CUBE | 3rd Power | 990,100 | POWER | An integer raised to the third power yields this number. | epic |
| FOURTH_POWER | 4th Power | 3,125,003 | POWER | An integer raised to power four yields this number. | anomaly |
| FIFTH_POWER | 5th Power | 6,250,006 | POWER | An integer raised to power five yields this number. | anomaly |
| SIXTH_POWER | 6th Power | 9,090,918 | POWER | An integer raised to power six yields this number. | anomaly |
| SEVENTH_POWER | 7th Power | 12,500,013 | POWER | An integer raised to power seven yields this number. | mythic |
| EIGHTH_POWER | 8th Power | 16,666,683 | POWER | An integer raised to power eight yields this number. | mythic |
| NINTH_POWER | 9th Power | 20,000,020 | POWER | An integer raised to power nine yields this number. | mythic |
| TENTH_POWER | 10th Power | 25,000,025 | POWER | An integer raised to power ten yields this number. | mythic |
| ELEVENTH_POWER | 11th Power | 25,000,025 | POWER | An integer raised to power eleven yields this number. | mythic |
| THIRTEENTH_POWER | 13th Power | 33,333,367 | POWER | An integer raised to power thirteen yields this number. | mythic |
| SEVENTEENTH_POWER | 17th Power | 33,333,367 | POWER | An integer raised to power seventeen yields this number. | mythic |
| NINETEENTH_POWER | 19th Power | 33,333,367 | POWER | An integer raised to power nineteen yields this number. | mythic |
| FIBONACCI | Fibonacci Number | 3,333,337 | — | It occurs in the sequence that adds the preceding two terms. | anomaly |
| POWER_OF_TWO | Power of Two | 5,000,005 | — | Repeated multiplication by two, beginning at one, reaches this number. | anomaly |
| POWER_OF_THREE | Power of Three | 7,692,315 | — | Repeated multiplication by three, beginning at one, reaches this number. | anomaly |
| POWER_OF_FIVE | Power of Five | 11,111,122 | — | Repeated multiplication by five, beginning at one, reaches this number. | mythic |
| POWER_OF_SEVEN | Power of Seven | 12,500,013 | — | Repeated multiplication by seven, beginning at one, reaches this number. | mythic |
| OUROBOROS | Ouroboros | 14,285,729 | POWER | It is one of the values n raised to n from 1¹ through 7⁷. | mythic |
| EQUATION | Equation | 7,720 | — | Split its digits into three positive integers that satisfy +, −, ×, or ÷. | uncommon |
| FACTORIAL | Factorial | 11,111,122 | — | Multiplying all positive integers up to some n yields this value. | mythic |
| HARSHAD | Harshad Number | 1,048 | — | The number is divisible by its nonzero digit sum. | uncommon |
| SPY | Spy Number | 1,030,929 | — | Its digit sum and digit product agree, with one and two excluded. | anomaly |
| PRONIC | Pronic Number | 100,000 | — | It equals the product of two neighboring integers. | epic |
| PAIR | Pair | 120 | PAIRS | At least one digit occurs twice or more. | common |
| CONTIGUOUS_PAIR | Contiguous Pair | 249 | PAIRS | At least one repeated digit pair sits side by side. | common |
| TWO_PAIR | Two Pair | 377 | PAIRS | Two distinct digit symbols each occur at least twice. | common |
| CONTIGUOUS_TWO_PAIR | Contiguous Two Pair | 3,957 | PAIRS | Two different adjacent pairs sit next to one another. | uncommon |
| THREE_PAIR | Three Pair | 10,288 | PAIRS | Three distinct digit symbols each occur exactly twice. | rare |
| CONTIGUOUS_THREE_PAIR | Contiguous Three Pair | 154,321 | PAIRS | Three different exact pairs form one uninterrupted six-digit run. | epic |
| TRIPS | Three of a Kind | 724 | OF_A_KIND | A digit occurs exactly three times. | common |
| QUADS | Four of a Kind | 8,436 | OF_A_KIND | A digit occurs four times or more. | uncommon |
| FIVE_OF_A_KIND | Five of a Kind | 198,020 | OF_A_KIND | A digit occurs five times or more. | epic |
| BOAT | Full House | 2,397 | BOAT | One digit occurs at least three times and another at least twice. | uncommon |
| CONTIGUOUS_BOAT | Contiguous Full House | 30,111 | BOAT | A run of three touches a run of two made from another digit. | rare |
| STRAIGHT | Straight | 454,546 | STRAIGHT | Some five adjacent digits advance or retreat one at a time. | epic |
| FLUSH | Flush | 2,845 | — | The decimal digits are all even or all odd. | uncommon |
| STRAIGHT_FLUSH | Straight Flush | 1,449,277 | STRAIGHT | The digits include a full same-parity run in forward or reverse order. | anomaly |
| ROYAL_FLUSH | Royal Flush | 5,000,005 | STRAIGHT | The decimal representation includes the run 56789. | anomaly |
| LOW_BALL | Low Ball | 6,400 | — | No digit exceeds four. | uncommon |
| HIGH_ROLLER | High Roller | 5,120 | — | No digit falls below five. | uncommon |
| SNAKE_EYES | Snake Eyes | 2,121 | — | There are exactly two ones and no other repeated digit. | uncommon |
| LUCKY_7 | Lucky Seven | 213 | — | Its decimal digits include “7”. | common |
| JACKPOT | Jackpot | 27,027 | JACKPOT | Its decimal digits include “777”. | rare |
| JACKPOT_EXACT | Exact Jackpot | 100,000,100 | JACKPOT | Its decimal form is exactly “777”. | mythic |
| JACKPOT_FOUR | Jackpot Four | 357,143 | JACKPOT | Its decimal digits include “7777”. | epic |
| JACKPOT_FIVE | Jackpot Five | 5,263,163 | JACKPOT | Its decimal digits include “77777”. | anomaly |
| JACKPOT_SIX | Jackpot Six | 100,000,100 | JACKPOT | Its decimal digits include “777777”. | mythic |
| BLACKJACK | Blackjack | 2,521 | — | Adding every digit gives twenty-one. | uncommon |
| VERY_NICE | Very Nice | 334,448 | NICE | Its decimal digits include “6969”. | epic |
| BOTANIST | Botanist | 25,006 | BOTANIST | Its decimal digits include “420”. | rare |
| BOTANIST_EXACT | Exact Botanist | 100,000,100 | BOTANIST | Its decimal form is exactly “420”. | mythic |
| DEVIL | Devil | 27,027 | DEVIL | Its decimal digits include “666”. | rare |
| DEVIL_EXACT | Exact Devil | 100,000,100 | DEVIL | Its decimal form is exactly “666”. | mythic |
| LEET | Leet | 333,334 | LEET | Its decimal digits include “1337”. | epic |
| LEET_EXACT | Exact Leet | 100,000,100 | LEET | Its decimal form is exactly “1337”. | mythic |
| HELL | Hell | 333,334 | HELL | Its decimal digits include “7734”. | epic |
| EXACT_HELL | Exact Hell | 100,000,100 | HELL | Its decimal form is exactly “7734”. | mythic |
| BOOB_8008 | 8008 | 333,334 | BOOB | Its decimal digits include “8008”. | epic |
| BOOB_58008 | 58008 | 5,000,005 | BOOB | Its decimal digits include “58008”. | anomaly |
| BOOB_80085 | 80085 | 5,000,005 | BOOB | Its decimal digits include “80085”. | anomaly |
| EXACT_BOOB | Exact Boob | 50,000,050 | BOOB | Its decimal form equals one of “8008”, “58008”. | mythic |
| EXACT_BOOB_80085 | Exact 80085 | 100,000,100 | BOOB | Its decimal form is exactly “80085”. | mythic |
| HELLO | Hello | 11,111,122 | — | Its decimal digits include “07734”. | mythic |
| MEANING | Meaning of Life | 2,024 | BOTANIST | Its decimal digits include “42”. | uncommon |
| MEANING_EXACT | Exact Meaning | 100,000,100 | BOTANIST | Its decimal form is exactly “42”. | mythic |
| EMERGENCY | Emergency | 25,006 | EMERGENCY | Its decimal digits include “911”. | rare |
| EMERGENCY_EXACT | Exact Emergency | 100,000,100 | EMERGENCY | Its decimal form is exactly “911”. | mythic |
| ERROR | Error 404 | 25,132 | ERROR | Its decimal digits include “404”. | rare |
| ERROR_EXACT | Not Found | 100,000,100 | ERROR | Its decimal form is exactly “404”. | mythic |
| INFERNAL | Infernal | 100,000,100 | DEVIL | Its decimal form is exactly “666666”. | mythic |
| FOOTBALL_17776 | 17776 | 100,000,100 | — | Its decimal form is exactly “17776”. | mythic |
| ULTIMEME | Funny Numbers | 1,666,668 | ULTIMEME | Both the sequences 69 and 420 occur somewhere in the digits. | anomaly |
| ULTIMEME_EXACT | Funny Number | 50,000,050 | ULTIMEME | Its decimal form equals one of “69420”, “42069”. | mythic |
| VERY_VERY_NICE | Very Very Nice | 100,000,100 | NICE | Its decimal form is exactly “696969”. | mythic |
| HOTBOX | Hotbox | 100,000,100 | BOTANIST | Its decimal form is exactly “420420”. | mythic |
| MAYDAY | Mayday | 100,000,100 | EMERGENCY | Its decimal form is exactly “911911”. | mythic |
| DEEPER_MEANING | Deeper Meaning | 334,448 | MEANING | Its decimal digits include “4242”. | epic |
| UNIVERSAL_ANSWER | Universal Answer | 100,000,100 | MEANING | Its decimal form is exactly “424242”. | mythic |
| SECRET_AGENT | Secret Agent | 34,614 | — | Its decimal digits include “007”. | rare |
| BIG_BROTHER | Big Brother | 333,334 | BIG_BROTHER | Its decimal digits include “1984”. | epic |
| BIG_BROTHER_EXACT | Orwellian | 100,000,100 | BIG_BROTHER | Its decimal form is exactly “1984”. | mythic |
| HYDROGEN | Hydrogen (1) | 282 | — | The digit 1 occurs exactly once. | common |
| HELIUM | Helium (2) | 282 | — | The digit 2 occurs exactly once. | common |
| CARBON | Carbon (6) | 282 | — | The digit 6 occurs exactly once. | common |
| OXYGEN | Oxygen (8) | 282 | — | The digit 8 occurs exactly once. | common |
| LITHIUM | Lithium (3) | 282 | — | The digit 3 occurs exactly once. | common |
| BERYLLIUM | Beryllium (4) | 282 | — | The digit 4 occurs exactly once. | common |
| BORON | Boron (5) | 282 | — | The digit 5 occurs exactly once. | common |
| NITROGEN | Nitrogen (7) | 282 | — | The digit 7 occurs exactly once. | common |
| FLUORINE | Fluorine (9) | 282 | — | The digit 9 occurs exactly once. | common |
| GHOST | Ghost | 309 | — | The digit 0 occurs exactly once. | common |
| DEEP_VOID | Deep Void | 2,784 | VOID_DEPTH | Its decimal digits include “00”. | uncommon |
| DEEP_VOID_THREE | Deep Void (3) | 37,023 | VOID_DEPTH | Its decimal digits include “000”. | rare |
| DEEP_VOID_FOUR | Deep Void (4) | 552,487 | VOID_DEPTH | Its decimal digits include “0000”. | epic |
| DEEP_VOID_FIVE | Deep Void (5) | 10,000,010 | VOID_DEPTH | Its decimal digits include “00000”. | mythic |
| SEQUENCE_3 | Sequence (3) | 1,716 | PROGRESSION | Three neighboring digits advance or retreat one at a time. | uncommon |
| SEQUENCE_4 | Sequence (4) | 25,907 | PROGRESSION | Four neighboring digits advance or retreat one at a time. | rare |
| SEQUENCE_6 | Sequence (6) | 11,111,122 | PROGRESSION | Six neighboring digits advance or retreat one at a time. | mythic |
| SCRAMBLE | Scramble | 22,722 | PROGRESSION | Sorting every digit produces one uninterrupted integer run. | rare |
| MINI_SCRAMBLE | Mini Scramble | 579 | PROGRESSION | A nearby block of at least three digits becomes a run when sorted. | common |
| NEIGHBORS | Neighbors | 161 | — | Some neighboring digit pair differs by exactly one. | common |
| GAP_ONE | Gap One | 529 | — | The first and last digits differ by exactly one. | common |
| ONE_DIGIT | Single Digit | 10,000,010 | SINGLE_DIGIT | Its decimal form has 1 digit. | mythic |
| DIGIT_ZERO | Zero | 100,000,100 | SINGLE_DIGIT | The complete number is 0. | mythic |
| DIGIT_ONE | One | 100,000,100 | SINGLE_DIGIT | The complete number is 1. | mythic |
| DIGIT_TWO | Two | 100,000,100 | SINGLE_DIGIT | The complete number is 2. | mythic |
| DIGIT_THREE | Three | 100,000,100 | SINGLE_DIGIT | The complete number is 3. | mythic |
| DIGIT_FOUR | Four | 100,000,100 | SINGLE_DIGIT | The complete number is 4. | mythic |
| DIGIT_FIVE | Five | 100,000,100 | SINGLE_DIGIT | The complete number is 5. | mythic |
| DIGIT_SIX | Six | 100,000,100 | SINGLE_DIGIT | The complete number is 6. | mythic |
| DIGIT_SEVEN | Seven | 100,000,100 | SINGLE_DIGIT | The complete number is 7. | mythic |
| DIGIT_EIGHT | Eight | 100,000,100 | SINGLE_DIGIT | The complete number is 8. | mythic |
| DIGIT_NINE | Nine | 100,000,100 | SINGLE_DIGIT | The complete number is 9. | mythic |
| TWO_DIGITS | Two Digits | 1,111,112 | — | Its decimal form has 2 digits. | anomaly |
| THREE_DIGITS | Three Digits | 111,111 | — | Its decimal form has 3 digits. | epic |
| FOUR_DIGITS | Four Digits | 11,111 | — | Its decimal form has 4 digits. | rare |
| FIVE_DIGITS | Five Digits | 1,111 | — | Its decimal form has 5 digits. | uncommon |
| SIX_DIGITS | Six Digits | 111 | — | Its decimal form has 6 digits. | common |
| DOUBLE_NINE | Double Nine | 10,000 | NINE_ENDING | Its final digits are “99”. | rare |
| TRIPLE_NINE | Triple Nine | 100,000 | NINE_ENDING | Its final digits are “999”. | epic |
| QUAD_NINE | Quad Nine | 1,000,001 | NINE_ENDING | Its final digits are “9999”. | anomaly |
| QUINT_NINE | Quint Nine | 10,000,010 | NINE_ENDING | Its final digits are “99999”. | mythic |
| EVEN_SPACING | Even Spacing | 862,070 | PROGRESSION | Successive digits all change by the same signed amount. | epic |
| EVEN_SPACING_ABS | Even Spacing (Absolute) | 90,992 | PROGRESSION | Successive digits all change by the same absolute amount. | rare |
| MIRROR_BOOKENDS | Mirror Bookends | 10,010 | BOOKENDS | The final two digits reverse the first two. | rare |
| PAIRED_BOOKENDS | Paired Bookends | 11,122 | BOOKENDS | One repeated pair opens the number; a different pair closes it. | rare |
| DIVISIBLE_BY_THREE | Divisible by Three | 24,414 | — | Each individual digit is a multiple of three. | rare |
| BALANCED | Balanced | 1,959 | — | Two equal-length halves have the same digit sum. | uncommon |
| STROBOGRAMMATIC | Strobogrammatic | 502,513 | — | Rotating the allowed digits by 180 degrees leaves the number unchanged. | epic |
| PI_CONTAINS_3 | Pi Slice (3) | 25,006 | PI | Its decimal digits include “314”. | rare |
| PI_CONTAINS_4 | Pi Slice (4) | 333,334 | PI | Its decimal digits include “3141”. | epic |
| PI_CONTAINS_5 | Pi Slice (5) | 5,000,005 | PI | Its decimal digits include “31415”. | anomaly |
| PI | Pi | 25,000,025 | PI | Its decimal form equals one of “314”, “3141”, “31415”, “314159”. | mythic |
| E_CONTAINS_3 | E Slice (3) | 25,006 | E | Its decimal digits include “271”. | rare |
| E_CONTAINS_4 | E Slice (4) | 333,334 | E | Its decimal digits include “2718”. | epic |
| E_CONTAINS_5 | E Slice (5) | 5,000,005 | E | Its decimal digits include “27182”. | anomaly |
| E | Euler's Number | 25,000,025 | E | Its decimal form equals one of “271”, “2718”, “27182”, “271828”. | mythic |
| TAU_SLICE_4 | Tau Slice (4) | 333,334 | TAU | Its decimal digits include “6283”. | epic |
| TAU_SLICE_5 | Tau Slice (5) | 5,000,005 | TAU | Its decimal digits include “62831”. | anomaly |
| TAU | Tau | 33,333,367 | TAU | Its decimal form equals one of “6283”, “62831”, “628318”. | mythic |
| GOLDEN_RATIO | Golden Ratio | 33,333,367 | — | Its decimal form equals one of “1618”, “16180”, “161803”. | mythic |
| QUARTER_CENTURY | Quarter-Century | 10,000 | — | Its final digits are “25”. | rare |
| SEMI_CENTURY | Semi-Century | 10,000 | VOID_DEPTH | Its final digits are “50”. | rare |
| THREE_QUARTER_CENTURY | Three-Quarter Century | 10,000 | — | Its final digits are “75”. | rare |
| SEMI_MILLENNIUM | Semi-Millennium | 100,000 | VOID_DEPTH | Its final digits are “500”. | epic |
| SEMI_EPOCH | Semi-Epoch | 1,000,001 | VOID_DEPTH | Its final digits are “5000”. | anomaly |
| SEMI_EON | Semi-Eon | 10,000,010 | VOID_DEPTH | Its final digits are “50000”. | mythic |
| SIXTY_SEVEN | Six-Seven | 2,024 | SIXTY_SEVEN | Its decimal digits include “67”. | uncommon |
| SIXTY_SEVEN_EXACT | Exact Six-Seven | 100,000,100 | SIXTY_SEVEN | Its decimal form is exactly “67”. | mythic |
| EIGHTY_SIX | Eighty-Six | 2,024 | EIGHTY_SIX | Its decimal digits include “86”. | uncommon |
| EIGHTY_SIX_EXACT | Exact Eighty-Six | 100,000,100 | EIGHTY_SIX | Its decimal form is exactly “86”. | mythic |
| ORIENTATION | Orientation | 25,132 | ORIENTATION | Its decimal digits include “101”. | rare |
| ORIENTATION_EXACT | Exact Orientation | 100,000,100 | ORIENTATION | Its decimal form is exactly “101”. | mythic |
| CALENDAR | Calendar | 25,006 | CALENDAR | Its decimal digits include “365”. | rare |
| CALENDAR_EXACT | Exact Calendar | 100,000,100 | CALENDAR | Its decimal form is exactly “365”. | mythic |
| SIXTY_SEVEN_DOUBLE | 6767 | 334,448 | SIXTY_SEVEN | Its decimal digits include “6767”. | epic |
| BRAINROT | Brainrot | 100,000,100 | SIXTY_SEVEN | Its decimal form is exactly “676767”. | mythic |
| GROUNDHOG_DAY | Groundhog Day | 100,000,100 | CALENDAR | Its decimal form is exactly “365365”. | mythic |
| ALWAYS | Always | 50,000,050 | CALENDAR | Its decimal form equals one of “247365”, “365247”. | mythic |
| FULL_DAY | Full Day | 100,000,100 | — | Its decimal form is exactly “86400”. | mythic |
| COLOSSAL | Colossal | 100,000 | — | The numerical value is strictly above 999,000. | epic |
| ONE_MILLION | One Million | 100,000,100 | — | Its decimal form is exactly “1000000”. | mythic |
| CONSEC_QUAD_EXACT | 4 Consecutive Numbers | 25,000,025 | CONSECUTIVE | The whole string joins four consecutive integers in order; one chunk has two or more digits. | mythic |
| CONSEC_QUAD_SCRAMBLED | 4 Consecutive Numbers (Scrambled) | 2,272,730 | CONSECUTIVE | The whole string joins four consecutive integers out of order; one chunk has two or more digits. | anomaly |
| CONSEC_QUAD_CONTAINS | 4 Consecutive Numbers (Contains) | 2,631,582 | CONSECUTIVE | A proper substring joins four consecutive integers in order; one chunk has two or more digits. | anomaly |
| CONSEC_TRIPLE_EXACT | 3 Consecutive Numbers | 555,556 | CONSECUTIVE | The whole string joins three consecutive integers in order; one chunk has two or more digits. | epic |
| CONSEC_TRIPLE_SCRAMBLED | 3 Consecutive Numbers (Scrambled) | 277,778 | CONSECUTIVE | The whole string joins three consecutive integers out of order; one chunk has two or more digits. | epic |
| CONSEC_TRIPLE_CONTAINS | 3 Consecutive Numbers (Contains) | 157,978 | CONSECUTIVE | A proper substring joins three consecutive integers in order; one chunk has two or more digits. | epic |
| CONSEC_PAIR_EXACT | 2 Consecutive Numbers | 50,505 | CONSECUTIVE | The whole string joins two neighboring integers; at least one occupies two or more digits. | rare |
| CONSEC_PAIR_ADJACENT | 2 Consecutive Numbers (Contains) | 1,659 | CONSECUTIVE | A proper substring joins two neighboring integers; at least one has two or more digits. | uncommon |
| CONSEC_PAIR_NEARBY | 2 Consecutive Numbers (Nearby) | 1,575 | CONSECUTIVE | Two separated substrings encode neighboring integers; at least one has two or more digits. | uncommon |
| ARITHMETIC | Metronome | 17,784 | PROGRESSION | Three or more successive chunks change by a constant step whose magnitude exceeds one. | rare |
| GEOMETRIC | Crescendo | 208,334 | PROGRESSION | Three or more positive chunks share one ratio other than one. | epic |
Families prevent double counting
There are 39 named scoring families in this capture. A family can have two members or many, but the rule is uniform: the highest-valued member among those actually matched contributes. The remaining family members may still appear as earned conditions. Sixty-five badges have no family and are evaluated independently for scoring. These facts are data properties of the current 233-entry table, rather than guesses from the shape of one result card.
The family labels can be useful when checking a score by hand. Start with every matched badge. Group only the ones that have the same nonblank family ID. Within each group, circle the largest EP; leave independent badges ungrouped. Add those circled values and the independent values. This gives the number’s total EP before any rarity label is considered. It is also the approach used by the local calculator and the all-number ranking.
The 420420 regression example is particularly clear. It matches 21 badges, but 17 contribute after grouping. Its public result displays BOTANIST as a matched badge with a fixed value, while HOTBOX from the same family supplies the scoring value. The remaining matched badges are still informative: they tell you why the number has a dense structure even when not every visible value is added. The total produced by the independent rule engine matches the frozen public score of 100,133,055 EP.
What this catalogue covers
The catalogue covers the finite badge definition set captured for this project, not an open-ended database of player achievements. It does not link to individual player pages or collect account histories. The conditions were independently rewritten from observed behavior, and the resulting 233 predicates were compared with a complete local domain reference. The total EP calculation was also checked against 100 separate public leaderboard records. Those two checks answer different questions: one checks rule coverage across possible numbers, while the other checks visible scores supplied by the original service.
If a future game version changes the badge list or score values, this table will need a new dated rule capture and the same verification work. The search field cannot silently change the underlying definitions; it only filters rows already built into the document. A single-page catalogue makes that version boundary visible and keeps related families easy to compare. For numerical examples, use the checker; for a probability view over every possible integer, use the theoretical rarity table.
Frequently asked questions
- How many RNGdle badges are listed here?
- This captured rule version has 233 badge definitions. All appear in the single table on this page.
- Does every matched badge add its full EP?
- No. Each matched badge without a family adds its value. For badges sharing a family, only the highest-valued matched member contributes; the others still count as matched.
- Are badge rarity and number rarity the same thing?
- No. A badge’s rarity follows its fixed EP in six bands. A whole number’s card tier follows its total EP percentile in seven bands, including trash.
- Can I search the badge table?
- Yes. The search field filters rows already rendered in the page. It does not request another page or call the original site.
- Where do the EP values come from?
- They are fixed values captured with the badge definitions for this rule version. The calculator uses those same values, then applies the family maximum rule.
- Why are there no separate pages for individual badges?
- One table keeps the full catalogue together and allows direct comparison of conditions, values, and families without splitting a finite list into hundreds of thin pages.